The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.

Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
Trophy and Rating Systems
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
- If you are hovering around 50%, you are in the correct arena for your skill level.
- Patience is required.
- Losing streaks are also self-correcting.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
| Community Myth | The Truth |
|---|---|
| Rigged Matchmaking | The algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflated |
| Anti-Strategy Code | Developers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent |
The Esports Standard
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
The algorithm is blind; it only respects victory.