Drafting and Deck Building in Tower Rush

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Pay attention to the air vs. ground balance. It provides a solid defensive anchor regardless of what else you pick.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


Drafting Priorities


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • Pay attention to the air vs. ground balance.
  • It provides a solid defensive anchor regardless of what else you pick.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

The Art of the Bad Gift


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Draft ChoiceWhat to TakeThe Discard
Hog Rider vs. If you treasured this article and you also would like to acquire more info pertaining to tower rush nicely visit our own internet site. Barbarian HutIt is a reliable, cheap win conditionIt is incredibly expensive and easy to defend against
Spell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready

Embracing the Chaos


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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