Defeating Healers and Shields in Tower Rush

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Tornado is the ultimate counter to healing auras. Splash damage units are decent, but often lack the burst damage required.

If left unchecked, a single dedicated healer can provide thousands of points of 'free' hitpoints to an attacking push, making it virtually unstoppable.


This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.


The Golden Rule: Kill the Support First


If you successfully eliminate the support, the massive tank becomes a slow, expensive sitting duck that your towers can easily dispatch.


Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.


  • Tornado is the ultimate counter to healing auras.
  • Splash damage units are decent, but often lack the burst damage required.
  • Healing pushes are usually incredibly expensive (12+ elixir).

Dealing with Clone and Rage Synergy


When you see these combinations forming, you must react with absolute split-second precision, or you will lose your tower in seconds.


Cloned units always have exactly one hitpoint, regardless of the original unit's health, making them incredibly fragile to any form of area damage.


ResponseHow to Play It
Area DenialThe absolute safest method; guarantees the death of fragile backline units without risking your own troops
AssassinationWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support

Surgical Defense


Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.


Master the backline dive, and dominate the arena.



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