Why You Must Have Anti-Air in Tower Rush

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Stopping the Air Tanks The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it If you.

However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.


Stopping the Air Tanks


The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.


  • His spawn damage and constant stun effect drastically slows down the Balloon's approach.
  • Beware of the Lava Pups.
  • A ground-only tank killer (like a Mini P.E.K.K. If you're ready to check out more info about tower rush look into our own webpage. A) is 100% useless against an air deck.

Choosing Your Sky Sweepers


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.


Enemy UnitBest Counter
Inferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completely
Minion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly

Don't Look Down


A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.


If your towers fall to the Balloon every time, you must redesign your support structure.

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