Drafting and Deck Building in Tower Rush

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Pay attention to the air vs. If you want to read more regarding tower rush stop by the page. ground balance.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


The Golden Rules of Picking


The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Pay attention to the air vs. ground balance.
  • It provides a solid defensive anchor regardless of what else you pick.
  • Spells win draft games.

Sabotaging the Opponent


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Draft MistakeThe Consequence
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. Should you have any kind of queries relating to wherever and also how you can utilize tower rush, you possibly can e mail us at our web-site. K.K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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