It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
The Mathematics of Survival
To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.
Conversely, having a higher level tower than your opponent means your towers act as an incredibly potent, passive defense, cleaning up small pushes entirely on their own without requiring you to spend elixir.
- That is equivalent to a free Fireball's worth of health.
- Higher level towers kill Minions and Skeletons much faster.
- Always prioritize donating to your clan.
Winning Before the Match Begins
When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.
Furthermore, a higher King level allows you to play much more relaxed and patiently.
| The Scenario | Fair Match | The Reality |
|---|---|---|
| Defending a lone Furnace Fire Spirit | The Princess tower kills the spirit in one shot before it jumps, taking zero damage | The Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower |
| Defending an equal-level Minion Horde | Towers kill each Minion in 3 shots, minimizing the total swarm damage taken | Towers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported |
The Invisible Shield
Never view your King level as a secondary, passive stat that just happens organically.
When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.
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