Defeating Spawner Buildings in Tower Rush

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Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.


This guide will teach you the specific anti-siege tactics required to dismantle the spawners and break the infinite wave.


Nuking the Huts


When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.


If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.


  • Save them for the troops.
  • Wait until they place the building before cycling your spell.
  • If they place the hut behind the Princess tower, use a Rocket or Lightning.

The Bowler and the Magic Archer


If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.


The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.


The SolutionTactical Play
The Bowler / ExecutionerPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops
Ranged AirFly it across the river safely out of range of ground defenders to snipe the hut directly from the air

Playing Aggressively


If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.


Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.



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