Why King Tower Level Matters in Tower Rush

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Hitpoints and Damage Breakpoints To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific.

It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.


Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.


Hitpoints and Damage Breakpoints


To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.


This single extra shot changes everything. Should you have any issues relating to exactly where in addition to the best way to use tower rush, it is possible to contact us on our web site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.


  • A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.
  • This completely ruins enemy 'Bait' and 'Swarm' strategies.
  • Donating is the fastest way to earn the Account XP required to level up your King Tower.

Intimidation Factor


When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.


You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.

How to Play Tower Rush Crash Game? #1 Win Strategy!
Breakpoint ExampleFair MatchThe Disadvantage
Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower
Defending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported

Prioritizing the Foundation


Never view your King level as a secondary, passive stat that just happens organically.


Base health is the ultimate safety net.

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