Top Mistakes New Players Make in Tower Rush and How to Avoid Them

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Never let the elixir bar sit at ten. Use a one-cost card to keep the flow going.

Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.


In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.


The Sin of Over-Capping


The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.


If you have no good aggressive play, simply drop a cheap cycle card behind your king tower to keep the regeneration flowing.


  • Never let the elixir bar sit at ten.
  • Use a one-cost card to keep the flow going.
  • Even playing a tank in the back is better than nothing.

The Fear of Tower Damage


Beginners have an intense psychological aversion to letting their towers take even a single point of damage.


Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.


MistakeWhy It's Bad
Dropping everything at the riverIt is too easy to predict and counter
Clumping troops togetherProvides insane value for the enemy's splash damage units

Playing in a Vacuum


Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.


By eliminating these fundamental errors, you will quickly elevate your gameplay above the beginner ranks.



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