The core formula of the lane-pushing arena battler has remained largely unchanged for nearly a decade.
If the genre is to survive another decade of dominance, developers must be willing to take significant creative risks.
Changing the Environment
Imagine a game where a sudden rainstorm slows down all ground movement, or lightning strikes randomly damage high-hitpoint units.
Or what if high ground provided a range advantage for archers, encouraging players to fight for control of specific hills?
- Destructible environments would make heavy spells feel much more impactful.
- Perhaps stealth units are fully invisible at night.
- Different arenas should have different intrinsic rules.
Complex 2v2 and Co-Op Integration
The community desperately wants a fully fleshed-out, highly competitive cooperative mode with its own dedicated ranked ladder.
Imagine coordinating massive combination attacks with your clanmate over voice chat in a high-stakes esports tournament.
| Requested Feature | Current State | The Solution |
|---|---|---|
| 3D Combat | Air units just float above ground units but the combat math is essentially flat 2D | Adding actual height means archers on towers shoot further than archers on the ground, adding realistic physics |
| Drafting Modes | Players can only use the standard 8-card format in almost every single mode | Allowing 12-card decks or decks with two commanders would completely shatter and reinvent the meta |
The Future is Bright
Players are smarter and more demanding than ever; a simple reskin of a ten-year-old game is no longer sufficient.
The next great arena battler is out there currently in development, waiting to shock the world.
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