Why King Tower Level Matters in Tower Rush

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Hitpoints and Damage Breakpoints To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific.

However, the single most impactful, game-deciding upgrade you can possibly achieve is the overall level of your King Tower (your base account level).


The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).


Hitpoints and Damage Breakpoints


To understand the importance of the King level, you must understand the concept of 'breakpoints'—the exact number of hits required for a tower to kill a specific enemy unit.


This single extra shot changes everything. If you loved this information and you would like to receive much more information about tower rush i implore you to visit our own web site. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.


  • That is equivalent to a free Fireball's worth of health.
  • This completely ruins enemy 'Bait' and 'Swarm' strategies.
  • Donating is the fastest way to earn the Account XP required to level up your King Tower.

The Psychological Advantage


When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.


You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.


Breakpoint ExampleFair MatchUnderleveled Tower (-1)
Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower
Defending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported

Prioritizing the Foundation


Never view your King level as a secondary, passive stat that just happens organically.


When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.

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