Behind the colorful graphics and intense gameplay of every successful arena battler lies a complex, invisible mathematical engine.
Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
How You Are Ranked
Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
- The algorithm does not care what deck you are playing.
- With millions of players, you will occasionally draw a bad matchup.
- It helps them learn before facing real humans.
The Problem of Card Levels
The standard Elo system works perfectly for chess because all pieces are equal, but tower rush games feature upgradeable cards.
The system will try its best to match you with someone who has the same trophies AND a similar tower level.
| Algorithm Check | Weight |
|---|---|
| Elo Rating | The system will always prioritize finding an opponent within a 50-trophy range |
| Upgrade Status | The system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds |
Maintaining Competitive Integrity
By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.