Mastering Spells in Tower Rush

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A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.


Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.


Mastering Cheap Magic


Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.


Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.


  • It pushes everything back and provides chip damage.
  • Win the mind game.
  • Use small spells to finish off weak towers in overtime.

The Heavy Hitters


Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.


Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.


Spell TypeOptimal Play
Mid-Damage SpellsDamaging the tower while killing a defending wizard
Heavy MagicBypassing all defenses completely

Spell Selection


A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.


Magic is a precise science in the arena; treat it with the respect it deserves.



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