When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.
This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The Aerial Behemoths: Lava Hound and Balloon
The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.
Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
- The Electro Wizard is fantastic against Balloons.
- Have a Zap or Arrows ready to clear them instantly.
- If your deck relies entirely on ground defense, you will lose.
Versatile Anti-Air Options
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
| Defense Role | Top Card | Why it Works |
|---|---|---|
| The Ground Sniper | Musketeer / Dart Goblin | Can hit air units from far away while remaining protected behind your Princess tower or ground tanks |
| Flying Melee | Mega Minion / Phoenix | Flies directly to the enemy air threat and shreds it without being distracted by ground swarms |
Watching the Skies
When you build a deck, test it specifically against a heavy air composition in friendly battles.
Control the ground, but never forget to watch the skies.
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