The Rock-Paper-Scissors Strategy in Tower Rush

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Only launch a Swarm attack when you know their Splash unit is not in their hand.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.


Swarm, Splash, Single-Target


However, that same P.E.K. If you have any thoughts regarding wherever and how to use tower rush, you can contact us at our webpage. K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.


If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.


  • Only launch a Swarm attack when you know their Splash unit is not in their hand.
  • Always consider the Z-axis.
  • Sacrificing a cheap card to get to your primary defense is acceptable.

Breaking the Triangle


Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.


This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.


Troop TypeThe TargetWhat it Loses To
SwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
AoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

The Evolution of Balance


The delicate ecosystem of the arena relies entirely on this three-way tension.


Always respect the fundamental rules of combat before attempting complex maneuvers.

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