Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
Mastering Cheap Magic
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
- Maximize your value.
- Use zap to reset targeting.
- A deck without cheap removal will be destroyed by bait strategies.
Massive Area Damage
If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.
Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
| Usage | Risk Level |
|---|---|
| Spell Cycling | Highly effective in double elixir when you can regenerate energy quickly |
| Blind Casting | Catastrophic if the opponent places nothing, wasting 4 mana |
Spell Selection
A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.
Magic is a precise science in the arena; treat it with the respect it deserves.
If you have any questions regarding where by and how to use tower rush, you can contact us at our web page.