The Ultimate Guide to LavaLoon in Tower Rush

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Placement is everything. Never play the Lava Hound if you are down on elixir in the first two minutes.

Pairing the massive hitpoints of the Lava Hound with the devastating burst damage of the Balloon creates an aerial synergy that has dominated the competitive meta for years.


You must learn to absorb massive amounts of damage without panicking, trusting that your unstoppable aerial armada will eventually crush their base.


Building the Armada


Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.


If the opponent has already used their Zap or Arrows, these Pups will deal massive swarm damage to the tower, perfectly complementing the Balloon's heavy single hits.


  • Placement is everything.
  • Never play the Lava Hound if you are down on elixir in the first two minutes.
  • The single biggest counter to LavaLoon is the Minion Horde; Arrows will instantly clear the sky for your Balloon.

The Painful Ground Defense


Because your deck is filled with expensive, flying units, you have very few cheap, sturdy ground troops to stop an incoming Elite Barbarian or Battle Ram rush.


The Tombstone is the unsung hero of the LavaLoon deck; placed centrally, it pulls all ground-targeting units (like Hog Riders and Giants) into the middle of the map.


The Game PlanWhat to DoThe Mistake
Single Elixir (First 2 Mins)Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantagePlaying the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound
Double Elixir (Final Minute)Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towersPanicking and using your Lightning spell defensively instead of saving it to destroy their anti-air

The Unstoppable Force


You are trading early ground vulnerability for late-game aerial invincibility.


The air belongs to the Hound.



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