Understanding Aggro Management in Tower Rush Scenarios

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Use this to pull them to the center. They will ignore targets that are just a few tiles away. Timing must be faster against fast troops Here is more info about tower rush take a look at the page. .

However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.


If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.


The Concept of Sight Range


Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.


Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.


  • Use this to pull them to the center.
  • They will ignore targets that are just a few tiles away.
  • Timing must be faster against fast troops.

Manipulating the Z-Axis and Hitboxes


Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.


For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.


Targeting MechanicHow to Exploit It
Closest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attacker
Aggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby

Mastering the Grid


Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.


You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.



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